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BMS 4.32 Update 5

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BMS 4.32 Update 5 Empty BMS 4.32 Update 5

Post by Mud 2013-04-24, 5:58 am

http://www.benchmarksims.org/forum/showthread.php?14649-Falcon-BMS-4-32-Update-5

I like the TGP change. And the improved FPS will probably boost Ram from 6 to 7 FPS Very Happy

Changelog:
- Improved FPS.
- Set LargeAddressAware flag on 32 bit executables.
- Fixed squadron patches showing up transparent.
- Fix the "Load Error" message in UI when loading the DTC.
- Fix for the FCR BIT timer going into negative count if the FCR isn't displayed on MFD at the moment that the count reaches 0.
- Allow the TGP to set the ground spot position to the trackpoint if it’s in A-G mode and displayed on one of the MFDs. That will force deaggregation of entities close to the trackpoint.
- Set default PS emitter activeRange to 300K feet. Some effects use greater visibleDistanceScale than the previously defined activeRange - 100K feet.
- Candidate fix for the problem where dumb bombs appeared never to hit in 2D world. This seems in fact to be because making bombs with range of zero means they have a low single digit chance to hit rather than no chance...wrong either way. This change makes the hit chances more reasonable at the expense of a very small boost in chances for stand-off weapons fired in 2D. Note: this corresponds to a data change: all dumb bombs should be marked range equal zero now.
- FalconEditor updates. Ability to edit alternative theaters.
- Fix for problem with data mismatch for internal fuel vs. sum of all internal fuel tanks which did lead to problem not disconnecting from boom.
- Fix for new CL calculation where maybe some rounding error will cause trouble.
- Turbulence in U4 is heavily broken. Fixed now.
- Fix for the missing AIM-120 Reticle in MRM mode. Fix for AIM-120s in MRM mode showing "SRM" HUD string, it’s now "MRM" again.
- Reverted fix for AI not able to takeoff from airstrips, as it had negative side-effects.
- Vcas could have been updated incorrectly.
- A race condition existed where clients would receive other client's FalconSessions before the F4Comm's code flagged the connections as being connected. This would then set the FalconSession's IsConnected state to false. VU would then cull that session shortly afterwards.
- Changed degree symbol in recon window to show up as '*' instead of '^' (the proper '°' is currently not available in the screen font).
- Added new config option g_bCenterUI (default 0/false). If set to 1/true, the 2D UI will be centered horizontally and vertically on the desktop, instead of honoring the 3D window position coordinates. Like this, ppl with multiple screens in use (e.g. TripleHead2Go or EyeFinity) can center the 2D UI, while still having the 3D spanning all the screens. Note that if g_bCenterUI is true, the coordinates for the main screen will not be saved back to windowconfig.dat in case the window is moved (e.g. because borders are active).
- Added config option g_nMaxAIvsIVCOffset (default 500, range 0-10000) which specifies the maximum +/- offset of the "AI vs IVC" volume. This option should allow for further testing of valid offsets, as it has been reported that the AI vs IVC balance functionality has no or very little effect.
- Fix for clients who could not, or took ages to connect to each other.
- Fix to get GM radar to render objects.
- Fixed culling issues on objects displayed in GM radar, and make objects render in white.
- Fixed the wrong win/loose/tie counting bug in the logbook.
- Fixed CTD in EyeFly.
- Fixed (some) vanishing objects in EyeFly view.
- Fixed FPM in Drift C/O, it was translated relative to the wing plane before, it's now correctly translated relative to the horizon plane instead.
- Fixed remaining invisible A/C in MP.

Data:
- Added Campground VFS squadron patch.
- Corrected patch IDs. Attention: Your logbook might show a different squad patch in U5 than you actually expect, because some IDs have been re-ordered. In that case, simply change the squad patch, this is a one-time-only issue.
- Updates for weapon data so that dumb bombs are marked range equal zero. I've edited the ones I know about that had non-zero ranges but more may remain -- this needs checking. As of code change, dumb bombs ought to be range zero in all cases.
- Added HAF pilot pictures and 16th squad patches.
- Bad data for internal fuel vs. sum of all fuel tanks did lead to problem not disconnecting from boom.
- Fix for fluttering left aileron on A-10.
- Added "set g_bCenterUI 0" to the config MISC section. See code changelog for details.
- KTO campaign files save0.cam and save1.cam fixed (Invalid AObj).
- Updated "BMS Keymap.pdf" and "Keystrokes Keymap.pdf" to reflect latest keyfile changes.
- CAM file overhaul:
-- All CAM files:
--- Tacedit action : Repair Obj, Auto Flag Obj, Clean Obj Flags, Reset Parents, Calculate Radar (based with the last THEATER.MEA), Remove Bad Links (no bad link), Check Obj (no error)
--- Rebuild Occupation Map
--- Rebuild PAK Map
--- Rebuild Squadrons (cleaning)
--- Check Units (no error)
-- SAVE/Save0.cam:
--- MissionCommander action : 60 of 94 Squadron Rosters Fixed, 586 of 688 Battalion Rosters Fixed, 2 of 16 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- SAVE/Save1.cam:
--- MissionCommander action : 21 of 52 Squadron Rosters Fixed, 144 of 477 Battalion Rosters Fixed, 2 of 5 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- SAVE/Save2.cam:
--- MissionCommander action : 14 of 47 Squadron Rosters Fixed, 23 of 444 Battalion Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea/Save0.cam:
--- MissionCommander action : 86 of 104 Squadron Rosters Fixed, 584 of 686 Battalion Rosters Fixed, 1 of 15 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea/Save1.cam:
--- MissionCommander action : 61 of 68 Squadron Rosters Fixed, 479 of 527 Battalion Rosters Fixed, 1 of 2 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea/Save2.cam:
--- MissionCommander action : 71 of 82 Squadron Rosters Fixed, 455 of 538 Battalion Rosters Fixed, 1 of 14 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea2/Save0.cam:
--- MissionCommander action : 76 of 86 Squadron Rosters Fixed, 584 of 686 Battalion Rosters Fixed, 1 of 15 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea2/Save1.cam:
--- MissionCommander action : 57 of 57 Squadron Rosters Fixed, 480 of 527 Battalion Rosters Fixed, 1 of 2 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea2/Save2.cam:
--- MissionCommander action : 67 of 72 Squadron Rosters Fixed, 456 of 538 Battalion Rosters Fixed, 1 of 14 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea3/Save0.cam:
--- MissionCommander action : 86 of 105 Squadron Rosters Fixed, 584 of 686 Battalion Rosters Fixed, 1 of 15 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea3/Save1.cam:
--- MissionCommander action : 66 of 75 Squadron Rosters Fixed, 479 of 527 Battalion Rosters Fixed, 1 of 2 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
-- Korea3/Save2.cam:
--- MissionCommander action : 71 of 82 Squadron Rosters Fixed, 455 of 538 Battalion Rosters Fixed, 1 of 14 TaskForce Rosters Fixed, Removed all Objectives Delta (clean campaign init), Clear Pilots Usage, Clear Callsigns
- Updated Kolbe's DX Generator and Keystroke Files to Ver 1.6 (User/Joystick/Generic).
- Updated all Mirage 2000 cockpits to add support for ECM Power switch.
Mud
Mud
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Location : Belgium / Sweden

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BMS 4.32 Update 5 Empty Re: BMS 4.32 Update 5

Post by JBlaze 2013-04-24, 10:48 am

Dance Like an Egypti

And Brian didn't believe me when I told him that update 5 was coming lol!


Last edited by JBlaze on 2013-04-24, 10:51 am; edited 1 time in total (Reason for editing : forgot the wise-ass comment)
JBlaze
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Location : Hellsinki, Finland

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BMS 4.32 Update 5 Empty Re: BMS 4.32 Update 5

Post by Harlequin 2013-04-24, 12:03 pm

Thanks Kris. Can't wait to see how badly i land WITHOUT the turbulence bug...
Harlequin
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Location : Sudbury, Ontario

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BMS 4.32 Update 5 Empty Re: BMS 4.32 Update 5

Post by Harlequin 2013-04-24, 2:23 pm

Mud wrote:- Allow the TGP to set the ground spot position to the trackpoint if it’s in A-G mode and displayed on one of the MFDs. That will force deaggregation of entities close to the trackpoint.

You're absolutely right Kris, this is the big deal in this update. Guys are reporting at BMS that they were able to pick out ground targets at 25 mi! SWEETNESS!

I'm installing this bad-boy the second i get home, and play with the kids, and put the kids to bed, and get back from the gym.... etc.
Harlequin
Harlequin
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BMS 4.32 Update 5 Empty Re: BMS 4.32 Update 5

Post by Harlequin 2013-04-26, 9:07 am

Sooooo... apparently one of the U5 release mirrors posted an "unofficial build". Make sure that your version at the UI screen reads: Falcon BMS 4.32.5 (x86) Build 11911

You reading this scraped?? Smile
The BMS guys are recommending that people download via the torrent file to avoid these kinds of problems.
Harlequin
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BMS 4.32 Update 5 Empty Re: BMS 4.32 Update 5

Post by ScRaPeD 2013-04-26, 11:55 am

im working on it now. MOD ing that is Very Happy

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BMS 4.32 Update 5 Empty Re: BMS 4.32 Update 5

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